Our Master Station review, what can we say about the speculative theme train. The players receive a limited amount of passenger cards and tokens, and they must check how they want to approach the trains passing through the marshalling yard (three trumps at a time). You have the option of playing the passenger game or the card game. You change the dynamic of what it’s going to cost, and you play the game of trying to take advantage of it. Not all information is known, so the right bluff may be enough to make an important move. For something simple and straightforward, you definitely get a solid gaming experience.
We looked at playability, replayability, player interaction, quality, as well as graphics and style, to create an overall score for our Stationmaster review. See the breakdown by category below.
Contents
TO FIND OUT MORE: How to play Master Station | Buy Master Station on Amazon
– BREAKDOWN BY CATEGORY
Funny (6 of 10)
We give a solid 6 out of 10 for the fun part of the Master Station test. The game is simpler, but more interesting. The mechanics are smart, cool and fit the theme. Players work in a public marshalling yard and must either add cars to one of three trains (add points), or assign passengers to them. Passengers have a secret value that is multiplied by the final cost of the train. So it’s a matter of making the best mathematical bets on the 13 locomotives that make up your station. You make strategic decisions, but you bluff, and you communicate the factors of your actions.
Not necessarily too many mistakes, as the idea was to make something lighter, but sometimes the actions don’t seem important enough. There are only a limited number of options you can bet on, and a limited number of ways to hedge those options. Since this is a locomotive marathon and not a sprint, at least there are enough here to eliminate the chance, so it’s hard to complain.
Repeatability (6 out of 10)
For the reproducibility of the Station Master Review, we give it a solid 6 out of 10. There are new ways to win at each game, and it’s easy to get to the table – both of which really add to the value of the replay. What lets him down is that the changes are not that profound. There are many ways to make you play this game multiple times and justify the purchase, but it will never be the title you love. It’s like a super intense tic-tac-toe game, everyone eventually learns each other’s tricks and there’s nothing left.
The game strives to be lighter and more accessible, which it succeeds in doing. You can lose some of this game of large-scale speculation, but it doesn’t, it reduces it to a simpler concept, and that makes it fair. You get a lot of praise for a solid experience, but others do more with less.
Player interaction (7 out of 10)
We give a very good 7 out of 10 marks for the Player Interaction portion of the Master Station Exam. Interaction between players is the best part of this game, especially if you like bluffing. Working in a board game is a stimulating communicative idea. The problem is that he takes over or turns things upside down. That’s not the case here, just a thin layer that helps keep everyone on their toes. You know, depending on the value of your passenger, whether the train is a winner or a loser, but not your opponents. With enough imperfect information, you have to dance around your opponents and do enough to pit them against each other to save your own influence.
If you want to think about everyone’s involvement, the moves are quick and the players are constantly in the game. Even if it’s not your turn, what everyone is doing has a very real impact on your situation in the short term. With constant movement and communication about what they are doing (or not doing), the interaction is at a high level.
Quality (6 out of 10)
We give a solid 6 out of 10 points for the station’s Master Surprise quality zone. This title is an update of the original title from 2004, and oh boy, they did a great job with the changes to the gameplay and reworking all the art and graphics. It’s not everything, but it’s a matter of overall quality, and it’s everywhere. There’s not much else in this title besides player cards and chips, but they’re all well made. The best part is the personalization of the passenger tokens. Each player gets a different color and a different character type. There are things like boots, briefcases and coffee cups. These are high quality pieces of wood that are incredibly fun to turn in your hand.
Art and style (5 of 10)
For the Art and Style section of the Station Master Review, we give a 5 out of 10 for mediocrity. The theme here is relevant, it’s a return to the days when trains were the thing to do, and all the art deco elements that accompanied that period. This applies to both coverage and all maps. The problem is that the implementation is only somewhat general. You may miss it because you missed the cover, but it’s unfortunately not as good as the game inside.
Train cards have a very specific style, and they do well, although there is little variation. It serves its purpose and will certainly give something to anyone who loves trains or history, but nothing more.
– AT CLOSURE –
Overview main station |
Station Master is a station management game that is a simple but reliable speculative title, with just the right amount of bluff and manual control. The update to the original 2004 version significantly improves gameplay and artwork. The games are simple and quick, so if you are looking for a quick game where you can make a variety of short and long term bets better than your opponents, this is a solid game to try. Sometimes you want to do more, but that breaks the ease of the title, so it’s up to you to decide if it suits your play style. This was our station workshop, we hope you enjoyed it!
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A full explanation of the evaluation criteria can be found here.
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